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Steve Floro with waterfalls in background.

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STEVE FLORO

  • Unity developer

  • Programmer

  • Audio designer

  • Educator

PORTFOLIO SHOWCASE

tool4_edited.png

Programming, gameplay design

For this project, I created tools that can be picked up via Unity's XR Interaction Toolkit, and if the correct tool is activated on a hex nut, the hex nut will tighten on the pipe.

2D screenshot of a character shooting at a machine with 6 legs.  The machine is shooting lasers and a saw blade towards the character.

Programming, gameplay design, audio design, most art

In this project, I undertook the challenge of creating machines with separately destructible parts; even with parts destroyed, other parts could generally continue to function.

2D screenshot of a cannon flying in air with explosions and wood pieces.  Some wood pieces are stacked, others are flying in the air.

Programming, gameplay design, audio design

A physics-based challenge where I pushed to create a simple but refined core gameplay mechanic.

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