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STEVE FLORO
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Unity developer
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Programmer
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Audio designer
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Educator
PORTFOLIO SHOWCASE

Programming, gameplay design
For this project, I created tools that can be picked up via Unity's XR Interaction Toolkit, and if the correct tool is activated on a hex nut, the hex nut will tighten on the pipe.

Programming, gameplay design, audio design, most art
In this project, I undertook the challenge of creating machines with separately destructible parts; even with parts destroyed, other parts could generally continue to function.

Programming, gameplay design, audio design
A physics-based challenge where I pushed to create a simple but refined core gameplay mechanic.
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